Game: The Victorian Period
I had fun and learned a few tidbits about etiquette. The dress code actually makes some kind of sense, now.
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Writers sometimes speak of their characters running away from them, taking on a life of their own. They say that these characters — drawn from real people in our lives and mixed up with our own imagination — are autonomous pieces of themselves. It's a short leap from there to mystical nonsense about protecting our notional, fictional children from grubby fans who'd set them to screwing each other or bowing and scraping before some thinly veiled version of the fanfic writer herself.
There's something to the idea of the autonomous character. Big chunks of our wetware are devoted to simulating other people, trying to figure out if we are likely to fight or fondle them. It's unsurprising that when you ask your brain to model some other person, it rises to the task. But that's exactly what happens to a reader when you hand your book over to him: he simulates your characters in his head, trying to interpret that character's actions through his own lens.
I've experienced the phenomenon he mentions, about characters taking a life of their own; both with original characters, and (to a lesser extent) with fanfic ones. We bring them to life. They grow on the paper, in turn surprising us, disappointing us, feeling us with pride. I understand how bad some authors can feel about their children being stolen. Yet, once the story is out, the characters are like grown up. They don't need the author anymore. So what if a fanfic writer wants to have a chat with them for a while? :-)